DePaul Student Games
The Game Dev program at DePaul University emphasizes multi-disciplinary game production. Here are some of the completed and in-progress games and mods created by students in courses and competitions.
Devil’s Tuning Fork
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What if you saw the world with your ears? Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, Devil’s Tuning Fork challenges you to explore a new mode of perception through sound visualization. Devil’s Tuning Fork was created by the DePaul Game Elites team at DePaul University’s College of Computing & Digital Media in Chicago. The team was selected by our Game Designer in Residence, Alex Seropian. The game has been submitted for consideration by the Independent Game Festival’s Student Showcase.
You can download and play the full version of the game at the official website
DevilsTuningFork.com
Credits:
Project & Tech Lead – Jay Pecho
Producer – Matt Lazar
Art Lead – Richard Kossak
Visual Design Lead – Kyle Sullivan
UI & Cinematic Designer – Dennis Coveyou
Story Lead & Artist – Ari Flesch
Artist – Ashley Ruhl
Artist – Michael Tisdale
Programmer – Nathan Anaman
Programmer – Diego del Pozo
Programmer – Ivan Nikitin
Audio Designer & Programmer – Johnny Owens
Music Composer & Programmer – Kevin Geisler
Level Design Lead – Tony Perkins
Level Designer – Travis Hernandez
Go Gimbal Go
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Go Gimbal Go is a high speed color matching race against the clock being developed for the XBOX 360 by a group of 5 students in a senior capstone class at DePaul’s Game Dev program in Chicago, along with a student from Columbia College who created the audio.
Play as Gimbal, a hero from a distant world who has come to our planet to help spread color and happiness and rid us of our cynicism and gloom. Utilize incredible speeds and gravity-defying jumps to overcome countless obstacles as you race to complete each level before the timer hits zero!
Contact the team at gimballockstudios@gmail.com
Credits:
Matt Lazar (project lead & producer)
Steve Dalbke (code lead)
Nick Guida (code)
Game Cember (art lead)
Alecia Koharcheck (art)
David Novak (audio)
Apes of Wrath (work in progress)
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This is an in-progress video of gameplay from Apes of Wrath, a Capstone Project game created by students in the DePaul Game Development program. The game is at the halfway point, after 1 quarter of the 2 quarter course sequence. We’ll post updates as the game gets closer to completion.
Apes of Wrath is a multi-player party game for the Xbox and PC featuring team battles between chimps, gorillas and baboons.
Credits:
Ben Perez (graphics programming)
Mike Gafron (gameplay programming)
Phil Ono (design & programming)
Kevin Gittens (lead 3D artist)
Andrew Sallwaser (3D artist)
Tim Brockel (3D artist)
Kevin Geisler (sound & GUI)
The Year 2000
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The Year 2000 is an action-packed retro sci-fi mod for Unreal Tournament 3 that takes place in the distant year 2000, featuring all new characters, weapons and objectives. This mod was created by students of DePaul University’s Game Dev program, in Patrick Curry’s Game Mod Workshop course during winter 2009.
Credits
Producer: Ryan Wiemeyer
Programmers: Ben Perez, Nate Anaman, Gabe Vargas
Artists: Mike Tisdale, Matt Maxwell, Mitchell Bandes
Level Designers: Philip Ono, Tim Brockel
Celestial Clash
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This is video of gameplay from Celestial Clash, a 2008 Capstone Project game created by students in the DePaul Game Development program. It’s a 2-player split-screen fantasy creature flying battle game.
Credits:
Jay Pecho (programming and design)
Chris Ingebrigtsen (programming and design)
Nader Irsheid (programming)
Andre Williams (art)
Arthur J. Mortega (production)
Toon Doom
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Toon Doom is a cartoon-style platformer mod for Unreal Tournament 3, featuring all new characters, weapons and objectives. This mod was created by students of DePaul University’s Game Dev program, in Patrick Curry’s Game Mod Workshop course during winter 2009.
Credits:
Daniel Loane- Lead Designer/ Gameplay Programmer
Tony Perkins- Level Designer/ Puzzle Master
Erik Spitzer- Item Programmer/ Mr. Fix-it
Irvin Chavira- Producer/ Texture Artist
Kevin Zuhn- Environmental Artist/ Character Modeler
Andrew Sallwasser- Environmental Artist/ Item Artiste
Greg Kruse- Sound Programmer/ Sound Inventor
DeFRAG Project Nightlight 2009 Games
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DePaul’s student game research group, DeFRAG, conducts a yearly game development contest, Project Nightlight. This video shows the final judging by developers from Volition, Inc., who travelled up from Champaign, Illinois for the event.
Project Stormos
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Project Stormos is a death defying platformer. The project began in a Game Development I class and has since been expanded, and the team has big plans for future developments. You can download the latest version at http://www.Project Stormos.com
Credits:
Rob Storm – lead design, art, programming http://www.StormRob.com
Austin Roush – design, level design http://www.AustinRoush.com
Matt Lazar – level design
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Time May 3, 2009 at 1:03 pm
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