November 16, 2009 | Author: Scott | Filed under: News


Devil’s Tuning Fork

Back in April, DePaul’s Game Designer in Residence Alex Seropian put out a call for applications to join the DePaul Game Elites development team. The goal was to produce a commercial game that would be entered into the Independent Games Festival Student Showcase. 15 DePaul students were chosen, and they worked for six solid months, through the summer and continuing over fall quarter. The result is Devil’s Tuning Fork, and it’s now available for download on their site DevilsTuningFork.com Progress continues on polishing and bug crunching, so your feedback would be greatly appreciated.

What if you saw the world with your ears? Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, Devil’s Tuning Fork challenges you to explore a new mode of perception through sound visualization.

The Story: As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil’s tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

The DePaul Game Elites:

Project & Tech Lead – Jay Pecho
Producer – Matt Lazar
Art Lead – Richard Kossak
Visual Design Lead – Kyle Sullivan
UI & Cinematic Designer – Dennis Coveyou
Story Lead & Artist – Ari Flesch
Artist – Ashley Ruhl
Artist – Michael Tisdale
Programmer – Nathan Anaman
Programmer – Diego del Pozo
Programmer – Ivan Nitkin
Audio Designer & Programmer – Johnny Owens
Music Composer & Programmer – Kevin Geisler
Level Design Lead – Tony Perkins
Level Designer – Travis Hernandez

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