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	<title>DePaul Game Dev : Game Design, Programming, Production &#038; Animation Education</title>
	<link>http://gamedev.depaul.edu</link>
	<description>The Game Dev Program at DePaul University in Chicago, Illinois offers undergraduate and graduate study in game programming, design, production and animation, with an emphasis on team project courses.</description>
	<pubDate>Mon, 16 Nov 2009 06:28:18 +0000</pubDate>
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		<title>Devil&#8217;s Tuning Fork</title>
		<link>http://gamedev.depaul.edu/?p=82</link>
		<comments>http://gamedev.depaul.edu/?p=82#comments</comments>
		<pubDate>Mon, 16 Nov 2009 06:20:32 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=82</guid>
		<description><![CDATA[



Back in April, DePaul&#8217;s Game Designer in Residence Alex Seropian put out a call for applications to join the DePaul Game Elites development team.  The goal was to produce a commercial game that would be entered into the Independent Games Festival Student Showcase.  15 DePaul students were chosen, and they worked for six [...]]]></description>
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<p>Back in April, DePaul&#8217;s Game Designer in Residence Alex Seropian <a href="http://gamedev.depaul.edu/?p=75">put out a call</a> for applications to join the DePaul Game Elites development team.  The goal was to produce a commercial game that would be entered into the Independent Games Festival Student Showcase.  15 DePaul students were chosen, and they worked for six solid months, through the summer and continuing over fall quarter.  The result is Devil&#8217;s Tuning Fork, and it&#8217;s now available for download on their site <a href="http://www.devilstuningfork.com">DevilsTuningFork.com</a>  Progress continues on polishing and bug crunching, so your feedback would be greatly appreciated.</p>
<p> <a href="http://gamedev.depaul.edu/?p=82#more-82" class="more-link">(more&#8230;)</a></p>
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		<title>Visit DePaul Game Dev at GDC 2010</title>
		<link>http://gamedev.depaul.edu/?p=81</link>
		<comments>http://gamedev.depaul.edu/?p=81#comments</comments>
		<pubDate>Sun, 08 Nov 2009 18:13:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=81</guid>
		<description><![CDATA[
March 9-13, 2010 in San Francisco
The DePaul Game Development program will be back again at the Game Developers Conference, the largest game industry and education event of the year, with a larger booth and more of just about everything.  If you&#8217;d like to find out about our program you&#8217;ll be able to meet with [...]]]></description>
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<p><H3>March 9-13, 2010 in San Francisco</H3></p>
<p>The DePaul Game Development program will be back again at the <A HREF'"http://www.gdconf.com/">Game Developers Conference</A>, the largest game industry and education event of the year, with a larger booth and more of just about everything.  If you&#8217;d like to find out about our program you&#8217;ll be able to meet with faculty, industry advisor board members, students and alumni, and admissions staff.  You can also play games created by DePaul students and meet the creators.</p>
<p>Come back for updates on more DePaul Game Dev GDC events as it approaches.</p>
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		<title>DePaul Student&#8217;s Virtual Boy Research Accepted for ACE 2009</title>
		<link>http://gamedev.depaul.edu/?p=80</link>
		<comments>http://gamedev.depaul.edu/?p=80#comments</comments>
		<pubDate>Mon, 28 Sep 2009 21:08:22 +0000</pubDate>
		<dc:creator>Jose</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=80</guid>
		<description><![CDATA[CDM undergrad student Matt Zachara’s research paper on the Nintendo Virtual Boy console will be presented at the ACE 2009 conference to be held in Athens, Greece. ACE is a leading academic ACM conference whose focus is to gather researchers from academia and industry to stimulate discussion in the development and advancement of interactive art [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamedev.depaul.edu/images/VirtualBoy01.jpg" align=right>CDM undergrad student Matt Zachara’s research paper on the Nintendo Virtual Boy console will be presented at the ACE 2009 conference to be held in Athens, Greece. ACE is a leading academic ACM conference whose focus is to gather researchers from academia and industry to stimulate discussion in the development and advancement of interactive art and entertainment applications.</p>
<p>Matt has spent the last year working with Professor Jose Zagal doing videogame research. Their paper, “Challenges for Success in Stereo Gaming: A Virtual Boy Case Study”, explores some of the challenges that must be overcome for mass-adoption of stereoscopic 3D videogame systems.<br />
Nintendo’s Virtual Boy platform, originally released in 1995, was the first portable gaming console capable of displaying stereoscopic 3D images.  It was a commercial failure. Matt’s research explores the reasons for this failure as means for examining and understanding the challenges that exciting upcoming technologies such as volumetric displays and 3D flat panel displays will have to address if they wish to succeed.</p>
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		<title>DePaul Game Dev student wins Randy Pausch Scholarship</title>
		<link>http://gamedev.depaul.edu/?p=79</link>
		<comments>http://gamedev.depaul.edu/?p=79#comments</comments>
		<pubDate>Wed, 19 Aug 2009 15:54:11 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=79</guid>
		<description><![CDATA[Congratulations to Sebastian Gosztyla on winning this prestigious award!  Randy Pausch made a lasting impact on game education, and touched the lives of millions with his Last Lecture. 
Sebastian Gosztyla knows about dreams; he was born in Bielsk-Biala, Poland. When he moved to the United States at 10, he learned how to play video [...]]]></description>
			<content:encoded><![CDATA[<p>Congratulations to Sebastian Gosztyla on winning this prestigious award!  Randy Pausch made a lasting impact on game education, and touched the lives of millions with his Last Lecture. </p>
<p><i>Sebastian Gosztyla knows about dreams; he was born in Bielsk-Biala, Poland. When he moved to the United States at 10, he learned how to play video games even though he didn&#8217;t speak English. Though Gosztyla was offered scholarships at other schools, he decided to study at DePaul University&#8217;s Game Development program. Despite the financial struggle; he chose to pursue his vision. &#8220;I feel extremely honored and thrilled to receive this award. Efforts such as the Randy Pausch Scholarship help to change the perception of education in video games from a silly day dream to a recognized degree. It&#8217;s a relief to know that there are people out there who support the dreams of students like myself,&#8221; says Gosztyla.</i></p>
<p>Read the full text of <a href="http://www.interactive.org/images/pdfs/winners_randy_pausch_FINAL.pdf"> the Randy Pausch Scholarship announcement</a>.</p>
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		<title>&#8216;Uncovering Successful Co-op Game Design Patterns&#8217;</title>
		<link>http://gamedev.depaul.edu/?p=78</link>
		<comments>http://gamedev.depaul.edu/?p=78#comments</comments>
		<pubDate>Sun, 31 May 2009 14:50:23 +0000</pubDate>
		<dc:creator>Jose</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=78</guid>
		<description><![CDATA[Visiting Lecture by Dr. Magy Seif El-Nasr
3:10pm Wednesday, June 3rd Room 222
Designing good co-op games is an important topic in today&#8217;s video game industry. When interviewing kids ages 8-12, we found that over 89% of the kids interviewed play games with their friends or family at home or at their friends&#8217; home. Most new games, [...]]]></description>
			<content:encoded><![CDATA[<p><H3>Visiting Lecture by Dr. Magy Seif El-Nasr</H3></p>
<p>3:10pm Wednesday, June 3rd Room 222</p>
<p>Designing good co-op games is an important topic in today&#8217;s video game industry. When interviewing kids ages 8-12, we found that over 89% of the kids interviewed play games with their friends or family at home or at their friends&#8217; home. Most new games, such as Left for Dead and Resident Evil 5, have an added a co-op component to their game play. While in the previous years, co-op game play was considered as a secondary game mechanic, now games are designed with co-op components from the very start of the design process. </p>
<p> <a href="http://gamedev.depaul.edu/?p=78#more-78" class="more-link">(more&#8230;)</a></p>
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		<title>Well Played 1.0: Video Games, Value and Meaning</title>
		<link>http://gamedev.depaul.edu/?p=77</link>
		<comments>http://gamedev.depaul.edu/?p=77#comments</comments>
		<pubDate>Sat, 23 May 2009 18:01:04 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=77</guid>
		<description><![CDATA[
Patrick Curry contemplates Super Mario Bros.
Patrick Curry, Creative Director at Wideload Games and Game Design Lecturer in DePaul’s Game Dev program, is included in the new book Well Played 1.0: Video Games, Value and Meaning, a collection of essays on games by game developers, scholars, reviewers and bloggers.  The book is available for free [...]]]></description>
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<p><H3>Patrick Curry contemplates Super Mario Bros.</H3></p>
<p><a href="http://gamedev.depaul.edu/?p=66">Patrick Curry</a>, Creative Director at Wideload Games and Game Design Lecturer in DePaul’s Game Dev program, is included in the new book <a href="http://www.etc.cmu.edu/etcpress/wellplayed1.0">Well Played 1.0: Video Games, Value and Meaning</a>, a collection of essays on games by game developers, scholars, reviewers and bloggers.  The book is available for free download or paper purchase.  Patrick&#8217;s chapter examines <a href="http://www.etc.cmu.edu/etcpress/node/270">Super Mario Bros.</a>, one of his super all-time favorite games.  The book&#8217;s goal is to &#8220;help develop and define a literacy of games as well as a sense of their value as an experience.&#8221;</p>
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		<title>Toon Doom Postmortem featured on Game Career Guide</title>
		<link>http://gamedev.depaul.edu/?p=76</link>
		<comments>http://gamedev.depaul.edu/?p=76#comments</comments>
		<pubDate>Sun, 03 May 2009 17:56:06 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=76</guid>
		<description><![CDATA[


Dan Loane&#8217;s postmortem essay about the development process of Toon Doom, a UT3 mod created in Patrick Curry&#8217;s Game Mod Workshop course, has been published on the Game Career Guide site.  It&#8217;s a very thorough analysis of an excellent mod.  The Toon Doom mod team also included Tony Perkins, Erik Spitzer, Irvin Chavira, [...]]]></description>
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<p>Dan Loane&#8217;s postmortem essay about the development process of <a href=http://gamedev.depaul.edu/?page_id=67>Toon Doom</a>, a UT3 mod created in Patrick Curry&#8217;s Game Mod Workshop course, has been published on the <a href=http://www.gamecareerguide.com>Game Career Guide</a> site.  It&#8217;s a very thorough analysis of an excellent mod.  The Toon Doom mod team also included Tony Perkins, Erik Spitzer, Irvin Chavira, Kevin Zuhn, Andrew Sallwasser, and Greg Kruse.  <a href=http://www.gamecareerguide.com/features/736/toon_doom_a_postmortem_.php>Direct link to the article.</A></p>
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		<title>Alex Seropian wants YOU on his team</title>
		<link>http://gamedev.depaul.edu/?p=75</link>
		<comments>http://gamedev.depaul.edu/?p=75#comments</comments>
		<pubDate>Sun, 26 Apr 2009 05:46:00 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamedev.depaul.edu/?p=75</guid>
		<description><![CDATA[Alex Seropian is the president of Wideload Games, founder of Halo developer Bungie Studios, and DePaul’s new Game Designer in Residence.  This summer and fall he’s leading a student game development project here at DePaul with the intention of creating a game from concept to completion that will enter the Independent Games Festival Student Showcase [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.igf.com/images/news_audience.jpg" align=right>Alex Seropian is the president of Wideload Games, founder of Halo developer Bungie Studios, and DePaul’s new Game Designer in Residence.  This summer and fall he’s leading a student game development project here at DePaul with the intention of creating a game from concept to completion that will enter the Independent Games Festival Student Showcase (and hopefully win) and be released commercially.  In addition to  Alex, the team will also be mentored by Joe Linhoff (programming), Patrick Curry  (design), Scott Roberts (art) and Bill Muehl (production).  The team will  be comprised of 10-12 of the best game programmers, producers, designers,  modelers and animators at DePaul.  Is that you?  You’ll need to  commit to a 24 week production schedule from June through November, and be  willing to work hard.  </p>
<p> <a href="http://gamedev.depaul.edu/?p=75#more-75" class="more-link">(more&#8230;)</a></p>
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		<title>DePaul welcomes Alex Seropian, Ed Keenan and Bill Muehl to our faculty</title>
		<link>http://gamedev.depaul.edu/?p=69</link>
		<comments>http://gamedev.depaul.edu/?p=69#comments</comments>
		<pubDate>Sun, 26 Apr 2009 01:15:14 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
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Alex Seropian discusses game development education and his objectives as Game Designer in Residence
Alex Seropian, creator of the enormously successful Halo computer game franchise, will become DePaul University’s second Game Designer in Residence this spring. He will join computer game industry executives Ed Keenan and Bill Muehl as new additions to the game development faculty [...]]]></description>
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<p><H3>Alex Seropian discusses game development education and his objectives as Game Designer in Residence</H3></p>
<p><b>Alex Seropian</b>, creator of the enormously successful Halo computer game franchise, will become DePaul University’s second Game Designer in Residence this spring. He will join computer game industry executives Ed Keenan and Bill Muehl as new additions to the game development faculty of DePaul’s College of Computing and Digital Media (CDM) expanding an already impressive roster of industry professionals working in the program.</p>
<p> <a href="http://gamedev.depaul.edu/?p=69#more-69" class="more-link">(more&#8230;)</a></p>
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		<title>Development Opportunity</title>
		<link>http://gamedev.depaul.edu/?p=74</link>
		<comments>http://gamedev.depaul.edu/?p=74#comments</comments>
		<pubDate>Mon, 20 Apr 2009 12:43:32 +0000</pubDate>
		<dc:creator>robin</dc:creator>
		
		<category><![CDATA[News]]></category>

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		<description><![CDATA[Student developer(s) wanted to build a digital version of a turn-based board game.  Web-based multi-player platform with possible extensions to mobile platforms (iPhone?) and beyond. Interest in AI implementation a plus. Terms negotiable. See www.pushfight.com for more about the game or contact Brett at bubbamaker@aol.com.
]]></description>
			<content:encoded><![CDATA[<p>Student developer(s) wanted to build a digital version of a turn-based board game.  Web-based multi-player platform with possible extensions to mobile platforms (iPhone?) and beyond. Interest in AI implementation a plus. Terms negotiable. See www.pushfight.com for more about the game or contact Brett at bubbamaker@aol.com.</p>
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