The Game Dev Program at DePaul University in Chicago offers undergraduate and graduate study in game development: game programming, design, production and animation, with an emphasis on multi-disciplinary team project courses. We have strong ties to the Chicago game community, including our Industry Advisory Board and many working instructors.

Visiting Speaker: Jesper Juul and the Revolution of the Casual Video Game

A Casual Revolution (book cover)

Mark your calendars!

  • When: Friday, February 26, 6:00pm
  • Where: DePaul Digital Cinema Theatre, 14 East Jackson, Lower Level
  • Free! (limited seating available, first come first serve)

Visiting Lecture Speaker Jesper Juul  will be at DePaul on Friday, Feb 26 to talk about the revolution of the casual video game. Juul is one of the most influential video game scholars on the planet. His book on video game theory, “Half-Real” was named by designer Ernest Adams as one of the 50 Books for Everyone in the Game Industry. It was also a finalist for book of the year in the 2006 Game Developer Magazine’s Frontline awards. He has spoken regularly at the Game Developers Conference and is on the jury for the Independent Games Festival.

Read more…

February 8, 2010 | Author: Jose | Filed under: News


Visit DePaul Game Dev at GDC 2010

March 9-13, 2010 in San Francisco

The DePaul Game Development program will be back again at the Game Developers Conference, the largest game industry and education event of the year, with a larger booth and more of just about everything. If you’d like to find out about our program you’ll be able to meet with faculty, industry advisor board members, students and alumni, and admissions staff. You can also play games created by DePaul students and meet the creators.

Come back for updates on more DePaul Game Dev GDC events as it approaches.

February 2, 2010 | Author: Scott | Filed under: Events, News


Devil’s Tuning Fork 1 of 10 IGF Student Showcase Winners!

Congratulations to the DePaul Game Elites team! In March theyll be at the Game Developers Conference in San Francisco to show off Devil’s Tuning Fork, and hopefully bring home the Best Student Game award. Read all about it on the Independent Games Festival site. It’s sort of like the NCAA finals, but for games!

Read more…

February 1, 2010 | Author: Scott | Filed under: News


“Ludoliteracy: Defining, Understanding, and Supporting Games Education”


Jose Zagal, an Assistant Professor in DePaul’s Game Dev program, has recently published a book titled “Ludoliteracy: Defining, Understanding, and Supporting Games Education”. It is a book about the challenges of learning about videogames and how we can use online environments to overcome them.

The book is available for free download or paper purchase.
For further information : http://ludoliteracy.com/

January 24, 2010 | Author: Scott | Filed under: News


DePaul student poster used to advertise Global Game Jam 2010 sites


DePaul student Sebastian Gosztyla’s poster for DePaul’s Game Jam event is being adopted by other venues that are part of the Global Game Jam 2010. Gosztyla’s charming design, created under the guidance and feedback of Professor Alexander Stewart, highlights the playful, hands-on approach of the event it advertises. When other site organizers saw the design being used at DePaul, they quickly asked if they could borrow it. Gosztyla not only agreed, but helped create alternate versions for their particular needs!

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December 22, 2009 | Author: Jose | Filed under: News


Devil’s Tuning Fork featured on MSNBC.com

MSNBC.com Videogames for December
You can download the game from the Devil’s Tuning Fork site.

November 24, 2009 | Author: Scott | Filed under: Video


Devil’s Tuning Fork visual design interview

Kyle Sullivan, Richard Kossak and Kevin Geisler were interviewed for the blog Uncommon Assembly

Congratulations to the entire DGE team for this in-depth explanation of the visual design process and philosophy of their IGF Student Showcase entry Devil’s Tuning Fork.

Richard: Since the beginning of this project, the goal has been to create an innovative game that challenges the player to experience something that they haven’t experienced in a game before. On day one of the brainstorming sessions, we all agreed that we didn’t want to make “just another game”; we wanted to push the envelope. I think this mentality helped us in making such a unique experience for the player.

Read the entire interview on Uncommon Assembly.

November 22, 2009 | Author: Scott | Filed under: News


Devil’s Tuning Fork

Back in April, DePaul’s Game Designer in Residence Alex Seropian put out a call for applications to join the DePaul Game Elites development team. The goal was to produce a commercial game that would be entered into the Independent Games Festival Student Showcase. 15 DePaul students were chosen, and they worked for six solid months, through the summer and continuing over fall quarter. The result is Devil’s Tuning Fork, and it’s now available for download on their site DevilsTuningFork.com Progress continues on polishing and bug crunching, so your feedback would be greatly appreciated.

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November 16, 2009 | Author: Scott | Filed under: News


Game Composer Nobuo Uematsu to visit DePaul

DeFRAG is excited to host legendary game music composer Nobuo Uematsu and Grammy award-winning concert conductor Arnie Roth at DePaul University for a special Q&A event, scheduled to take place Thursday, December 10th, 2009, from 2:00-3:30pm at the DePaul Digital Cinema Theater (room LL105), in the lower level of the 14 E Jackson Building in the Loop.

For the latest information on the event, please visit DeFRAG.DePaul.edu or RSVP on the Facebook event.

Read more…

November 14, 2009 | Author: Scott | Filed under: Events, News


DePaul Student’s Virtual Boy Research Accepted for ACE 2009

CDM undergrad student Matt Zachara’s research paper on the Nintendo Virtual Boy console will be presented at the ACE 2009 conference to be held in Athens, Greece. ACE is a leading academic ACM conference whose focus is to gather researchers from academia and industry to stimulate discussion in the development and advancement of interactive art and entertainment applications.

Matt has spent the last year working with Professor Jose Zagal doing videogame research. Their paper, “Challenges for Success in Stereo Gaming: A Virtual Boy Case Study”, explores some of the challenges that must be overcome for mass-adoption of stereoscopic 3D videogame systems.
Nintendo’s Virtual Boy platform, originally released in 1995, was the first portable gaming console capable of displaying stereoscopic 3D images. It was a commercial failure. Matt’s research explores the reasons for this failure as means for examining and understanding the challenges that exciting upcoming technologies such as volumetric displays and 3D flat panel displays will have to address if they wish to succeed.

September 28, 2009 | Author: Jose | Filed under: News


DePaul Game Dev student wins Randy Pausch Scholarship

August 19, 2009 | Author: Scott | Filed under: News

‘Uncovering Successful Co-op Game Design Patterns’

May 31, 2009 | Author: Jose | Filed under: Events, News

Well Played 1.0: Video Games, Value and Meaning

May 23, 2009 | Author: Scott | Filed under: News

Toon Doom Postmortem featured on Game Career Guide

May 3, 2009 | Author: Scott | Filed under: News

Alex Seropian wants YOU on his team

April 26, 2009 | Author: Scott | Filed under: News

DePaul welcomes Alex Seropian, Ed Keenan and Bill Muehl to our faculty

April 25, 2009 | Author: Scott | Filed under: News, Videos

Development Opportunity

April 20, 2009 | Author: robin | Filed under: News

Warp Whistle

April 8, 2009 | Author: Scott | Filed under: Video

Volunteers needed for voice actor casting session

March 29, 2009 | Author: Scott | Filed under: Events

Congrats to Jeremy Mayes and Tom Rassweiler!

March 28, 2009 | Author: Scott | Filed under: Events, News


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